I’m currently building my first Java software application called World Engine, a Space Engine planetary system Editor.
Space Engine is a universe simulator, astronomy software, and game engine developed by Russian astronomer and computer programmer Vladimir Romanyuk. The software’s 3D planetarium and game engine uses scientifically accurate data and procedural generation to create space objects.
World Engine will make it easier to create stars, planets, moons, asteroid belts, comets, space anomalies, spacecraft and other space objects. Instead of manually editing Space Engine script files, I’ll be able to use World Engine to create these space objects using a user interface.