Planetary Foliage Spawner DevLog 2023-02-03 Part 2 [Atlantica Worlds]

Planetary Foliage Spawner

  • I've modified the planetary foliage spawner to spawn trees only in a specific region of the planet.
  • The green lines represent successful spawning since the voxel location is 4 meters above sea level or above and is a voxel mesh.
  • The red lines represent unsuccessful spawning since the location is outside of the chosen parameters.

Planetary Foliage Spawner DevLog 2023-02-03 Part 2 [Atlantica Worlds] by Heaven's Disciples Games

Planetary Foliage Spawner DevLog 2023-02-03 Part 1 [Atlantica Worlds]

Planetary Foliage Spawner

  • I'm working on a planetary foliage spawner that spawns hierarchical instanced static meshes only on voxels at specified heights above or below the sea level.
  • In this video trees are spawning at 4+ meters above the sea level.

Planetary Foliage Spawner DevLog 2023-02-03 Part 1 [Atlantica Worlds] by Heaven's Disciples Games

Titan Capitalship DevLog 2023-02-01 [Atlantica Worlds]

Titan Capitalship

  • I'm working on a capitalship by kitbashing UE Marketplace assets and original meshes.
  • Parts of the capitalship are procedurally generated to allow for future customization.

Titan Capitalship DevLog 2023-02-01 [Atlantica Worlds] by Heaven's Disciples Games

Titan Capitalship DevLog 2023-01-30 [Atlantica Worlds]

Titan Capitalship

  • I'm working on a capitalship by kitbashing UE Marketplace assets and original meshes.
  • Parts of the capitalship are procedurally generated to allow for future customization.

Titan Capitalship DevLog 2023-01-30 [Atlantica Worlds] by Heaven's Disciples Games

Titan Capitalship DevLog 2023-01-29 [Atlantica Worlds]

Titan Capitalship

  • I'm working on a capitalship by kitbashing UE Marketplace assets and original meshes.
  • Parts of the capitalship are procedurally generated to allow for future customization.

Titan Capitalship DevLog 2023-01-29 [Atlantica Worlds] by Heaven's Disciples Games