Planetary Weather – Rain – Part 1 (DevLog) [Atlantica Worlds]

Planetary Weather

  • Testing rain for the planetary weather system. The rain audio didn't stop when the particle effects for the rain stopped.
  • I need to lower the volume of the wind and water waves when inside the spacefighter.

Planetary Weather – Rain – Part 1 (DevLog) [Atlantica Worlds] by Heaven's Disciples Games

Voxel Asteroid Spawning Test

Voxel Asteroid

  • I'm testing the spawning of voxel asteroids that are within 1 million km of the player character.

Voxel Asteroid Spawning Test by Heaven's Disciples Games

Planet Hadea – Part 1 [UE 5.1]

Planet Hadea

  • I've added lava sound effects and reshaped the terrain so Planet Hadea is no longer composed of small islands.
  • Planet Hadea now has a scorched landscape with lava lakes, pools, and puddles.

Planet Hadea – Part 1 [UE 5.1] by Heaven's Disciples Games

Procedural Planetary System in Unreal Engine 5.1

Procedural Planetary System

  • I'm recreating Atlantica Worlds as a procedural planetary system in Unreal Engine 5.1 using an unreleased version of Voxel Plugin 2.0 Pro.
  • I created my own coordinate system to allow for voxel worlds at astronomical distances. I was able to keep the framerates between 60 and 80 FPS.

Procedural Planetary System in Unreal Engine 5.1 by Heaven's Disciples Games