World Engine (A Space Engine Planetary System Editor)

I’m currently building my first Java software application called World Engine, a Space Engine planetary system Editor.

The World Engine 0.0.1 (Pre-alpha) user interface.

Space Engine is a universe simulator, astronomy software, and game engine developed by Russian astronomer and computer programmer Vladimir Romanyuk. The software’s 3D planetarium and game engine uses scientifically accurate data and procedural generation to create space objects.

I am using Space Engine to create the Atlantica Worlds for the Heaven’s Disciples Universe. These worlds will be life-size procedurally generated 3D planetary mass objects.

The World Engine application under construction in the Eclipse IDE.

World Engine will make it easier to create stars, planets, moons, asteroid belts, comets, space anomalies, spacecraft and other space objects. Instead of manually editing Space Engine script files, I’ll be able to use World Engine to create these space objects using a user interface.