Procedural Planetary System
- I'm recreating Atlantica Worlds as a procedural planetary system in Unreal Engine 5.1 using an unreleased version of Voxel Plugin 2.0 Pro.
- I created my own coordinate system to allow for voxel worlds at astronomical distances. I was able to keep the framerates between 60 and 80 FPS.
Procedural Planetary System in Unreal Engine 5.1 by Heaven's Disciples Games