Interplanetary Procedural Cities at 30+ FPS (UE 5 + GTX 1660 S)

Interplanetary Procedural Cities

  • I'm working on interplanetary procedurally generated cities while maintaining 30+ FPS in Unreal Engine 5.1. Travel between planets is seamless.
  • When completed, this won't be just an open world– it will be an open galaxy.
  • Although the galaxy will be explorable, the game is centered around a singular planetary system.
  • This is a solo dev game. I plan to upgrade it to UE 5.2 to take advantage of the experimental procedural generation tools.
  • I'm using an NVIDIA GeForce GTX 1660 Super. I plan to continue optimizations to maintain and increase the 30+ FPS framerate.

Interplanetary Procedural Cities at 30+ FPS (UE 5 + GTX 1660 S) by Heaven's Disciples Games