Testing a Procedurally Generated Mesh [UE5]

Procedurally Generated Mesh

  • I'm testing a procedurally generated mesh in Unreal Engine 5 Preview 1.
  • With the release of UE5 Preview 1, there is no longer a need for me to modify the engine to create my space game.

Testing a Procedurally Generated Mesh [UE5] by Heaven's Disciples Games

Space Station Transit Test [Atlantica Worlds]

Space Station Transit

  • A transit test for the upcoming space stations that are 10 km in diameter.

Space Station Transit Test [Atlantica Worlds] by Heaven's Disciples Games

Atlantica Worlds Version 0.0.3.0 Pre-Alpha Test

Atlantica Worlds

  • I'm testing the player character movement in the Atlantica System.

Atlantica Worlds Version 0.0.3.0 Pre-Alpha Test by Heaven's Disciples Games

Atlantica Islands

Atlantica Islands

  • Atlantica Islands are islands based on Earth, the remnants of the Atlantica continent that laid between Africa and South America before sinking in the Great Flood. Angels created cosmic gates on these hidden islands to send plants and animals to the Atlantica System in the Atlantica Galaxy.
  • The Atlantica Islands game will be added to the Atlantica Worlds game very soon.
  • The map for the islands is 8 km x 8 km.

Atlantica Islands by Heaven's Disciples Games

Aurora Starship Controls and Gravity [Atlantica Galaxy]

Aurora Starship

  • I've developed the Aurora Starship controls and gravity volume.
  • The interstellar spacecraft has 6 degrees of freedom, flight controls for pitch, roll, and yaw, and localized gravity.
  • I still have some character and pawn movement, and planetary and lunar gravity bugs to fix.

Aurora Starship Controls and Gravity [Atlantica Galaxy] by Heaven's Disciples Games