Procedurally Generated Planetary Systems [Atlantica Galaxy]

Planetary Systems

  • I'm working on setting the procedurally generated planetary systems for all of the different star types.
  • I'm also working on the terrain generation issues. I produced the "Galactic Travel" instrumental in Reason 11.

Procedurally Generated Planetary Systems [Atlantica Galaxy] by Heaven's Disciples Games

Smoother Planetary System Spawning [Atlantica Galaxy]

Planetary Systems

  • The static mesh (SM) stars now spawn at the same location as the hierarchical instanced static meshes (HISM).
  • Before, the suns were spawning near, not at, the location of the instanced galactic stars.

Smoother Planetary System Spawning [Atlantica Galaxy] by Heaven's Disciples Games

Aurora Borealis and Australis on Procedural Planets [Atlantica Galaxy]

Aurora Borealis and Australis

  • I've created the northern and southern lights for procedurally generated rocky planets and gas giants.

Aurora Borealis and Australis on Procedural Planets [Atlantica Galaxy] by Heaven's Disciples Games

Meteoroids (Shooting Stars) Orbiting a Star [Atlantica Galaxy]

Meteoroids (Shooting Stars)

  • Meteoroids (shooting stars) orbiting a star from an oort cloud.

Meteoroids (Shooting Stars) Orbiting a Star [Atlantica Galaxy] by Heaven's Disciples Games

10 to 20 km Comets Visible From Planets and Moons [Atlantica Engine]

Comets

  • I'm working on 10 to 20 km comets that are visible from planets and moons. I still have to create various comet shapes and add ice and comet tails.

10 to 20 km Comets Visible From Planets and Moons [Atlantica Engine] by Heaven's Disciples Games