Interstellar Travel With No Floating-Point Precision Issues [Atlantica Galaxy]

Interstellar Travel

  • I'm developing a script for interstellar travel with no floating-point precision issues.
  • This will allow me to have a galaxy and planetary systems with millions of kilometers of space with high in-game frame rates.

Interstellar Travel With No Floating-Point Precision Issues [Atlantica Galaxy] by Heaven's Disciples Games