Procedural Planetary System
- I'm recreating Atlantica Worlds as a procedural planetary system in Unreal Engine 5.1 using an unreleased version of Voxel Plugin 2.0 Pro.
- I created my own coordinate system to allow for voxel worlds at astronomical distances. I was able to keep the framerates between 60 and 80 FPS.
Procedural Planetary System in Unreal Engine 5.1 by Heaven's Disciples Games
Rod Burutsa is the Founder and President of Heaven's Disciples, a digital arts and multimedia entertainment company featuring books, comics, films, games, music, merchandise, and clothing.